A downloadable game for Windows, macOS, and Linux

Take control of one of the last remaining city island in the world. Try to merge it with as many cities as you can before your resources ran out!

Instructions

  •  Left click: Move pieces
  • Right click: Rotate pieces

Drag'n drop pieces listed on bottom to add them to your city at the center of the screen. On each turn, you an choose one piece to add. A piece have to be placed next to an occupied tile in order to be connected. You can't move once it is added.

There are 4 resources you have to manage. A tile produces one type of resources, but also consumes one of every others! So you have to find the right balance in order for your city to be sustainable. Also, the more your city gets bigger, the faster it will produce and consume!

The game stops once one of your resource drops below zero, or when you don't have room left. Try to build the biggest city before that!

Credits

Merge Cities has been made during the Godot Wild Jam #13, by T4g1, Itooh and Noragne.

Font used: ChiKareGo by Giles Booth

Download

Download
MergeCities_linux.rar 10 MB
Download
MergeCities_macos.zip 13 MB
Download
MergeCities_windows.rar 8 MB

Install instructions

  • Drag'n drop pieces to add them to your city. At each turn, you an choose one piece to add. A piece have to be placed next to an already placed tile in order to be connected. You can't move once it is added.
  • There are 4 resources you have to manage. A tile produces one type of resources, but also consumes one of every others! So you have to find the right balance in order for your city to be sustainable. Also, the more your city gets bigger, the faster it will produce and consume!
  • The game stops once one of your resource drops below zero, or when you don't have room left. Try to build the biggest city before that!
  • Credits
  • Merge Cities has been made during the Godot Wild Jam #13, by T4g1, Itooh and Noragne.
  • Font used: ChiKareGo by Giles Booth

Comments

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(+1)

Nice puzzle mechanic! Got 49 points in my best run :-D

It could be nice to have a short tutorial in the beginning, but then again I did understand the objective after the first round so it is self-explanatory I guess.

My main comment would be that the playing board and pieces are quite small and when I resize the window it just moves the elements further apart instead of making them larger.

Other requests would be: 

  • an ambient sea soundtrack in the background
  • saving the high score more permanently (when restarting the game)

Thanks for the feedback! We wanted to complete this project in no more than two days, that's why the controls / game mechanics and window resizing are still a bit clumsy. I may work on that after the jam